![]() We choose Weapon Focus: Melee for the attack boost. The point in Security is for a door on the Endar Spire and serves no other purpose, but does save a few seconds. ![]() Treat Injury (TI) will be our secondary skill, with Persuade the main skill however since Persuade is not a Class Skill for Scouts, we'll save points to put into Persuade once we become a Jedi. The final two points are put into Charisma for a slightly better chance at Persuade checks on Korriban and Kashyyyk. We are going to focus on melee attacks with a lightsaber, so we max out Strength immediately, and get enough Dexterity and Constitution to help us survive. On becoming a Jedi we'll choose the Jedi Guardian class for maximum attack power, the Force Jump feat, and since we no longer need any skill points. Scout is used for the Implant Level 2 feat, as well as decent skill points and overall strength of saving throws. ![]() An easier time sparing Bastila on the Star Forge with successful Persuade checks. A "flirting" Persuade option on Lashowe which allows for an easier time persuading her. We begin as a Scout this guide as written can be completed as either a Male or Female character, but Male has two small advantages:
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